Skip to content
Explore cutting-edge tech trends, gaming news, and casino i…

The Iconic Game at 20 – How a Plastic Axe Connected Generations Among Rock Fans

It has been two decades after Guitar Hero debuted across the Atlantic, offering players everywhere the tools to feel like a rock star. Not literally, but try convincing anyone who's mastered the epic four-minute instrumental break before an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the display synchronized to a song. Every sequence mimicked particular chords, creating the feel of an authentic live show.

Harmonix had already tried its hand with rhythm games before partnering with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising massively profitable series that had a remarkable influence on numerous of the artists featured, showcasing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles in securing the songs – even though the first two games primarily featured cover versions.

“We reproduced every song because the cost prohibitive,” he explains. “Despite having the necessary permissions by themselves, it was nearly impossible. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when Guitar Hero became a hit, and record sales airtime increased, everyone wanted to participate.”

He continues: “Among the amazing things was how many parents reached out and thanked us for exposing their kids to the music they loved. It evolved into an intergenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish group the Answer included their track on the 2008 game the popular installment. Guitarist the artist remembers the way the game revived older hits back into vogue: “Guitar Hero provided a larger, younger audience. Typically such music was considered music that was past it, however once it got featured on the title young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided our catalog a new life.”

In 2008, the band's debut album remained not available stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on US tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated game editions that focused on their music collections and related stories, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the band more money than any of their studio albums. It moved more than 500,000 units upon release, and demand for Aerosmith’s music rose significantly at a time as the industry was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay and extensive customisation options. This track is difficult enough on expert mode, not to mention played at increased tempo while hitting every one of the thousands of cues. They stated requiring nine months of practice.

“The game offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use actual weapons and go to war,” says DragonForce guitarist Herman Li.

The band previously wrapped up a profitable run when Through the Fire and Flames appeared in the third game, yet he explains it turned them into a household name. “I recall the record label informing us that our selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing everything else the band has done. Recently, the song featured in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – everyone’s got a unique path in music and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Plastic Guitar

Top-tier promotion, be it for automobiles, clothes or games, goes further than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to allow people to do it”.

The majority of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring spin-offs such as the DJ version, including a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a short-lived revival in 2015.

Titles like Clone Hero and Fortnite Festival have kept the scene active, and there’s expectations of a new product from the original publisher in development. A new studio has begun work on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game following the classic?

“We thought those games could be like Madden where you can update every year,” he remarks. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. It's entirely possible why it can’t continue with new generations.”

About the author

Courtney Hendricks

A tech journalist and gaming enthusiast with over a decade of experience covering digital trends and casino technology.

TechCasino

Type to search articles.